GAMING GUIDES

Guide to video game promoting: Trends, ways, and opportunities for marketers

Video video games have advanced right into a potent platform for promoting, providing a singular and participating medium for manufacturers to join with shoppers. With the exponential development of the gaming business, advertisers have acknowledged the immense potential to attain various demographics, together with hard-to-reach youthful audiences, by way of this interactive channel. 

Video game promoting varies from refined product placements and in-game billboards to extra immersive experiences like “advergames” (i.e., video games which can be particularly designed round a model). This fusion of gaming and advertising not solely supplies modern methods for advertisers to convey their message, but in addition provides a brand new dimension to the gaming expertise, making it a win-win for each the gaming business and advertisers. In this information, we discover the evolving sides of video game promoting.

Video game promoting, or in-game promoting, refers to the mixing of selling content material into the gaming surroundings. This can vary from refined product placements inside a game to full-fledged commercials throughout game loading screens or as a part of the gaming interface.

In 2024, US cell game advert revenues are estimated to attain $7.77 billion, aMarch 2024 EMARKETER forecast. For reference, whole game advert revenues will probably be $8.59 billion, which means mobile game advertising makes up 90.4% of gaming revenues. 

Mobile game advert revenues will solely be 2.8% of whole digital advert spending within the US in 2024. 

Types of in-game advertisements

Just as there are different ad formats for internet advertising (display or video), in-game advertising offers a range of different ad placements and types.

What are advergames?

In-game promoting and advergames symbolize two completely different methods for integrating advertising throughout the gaming world. 

In-game promoting entails inserting adverts similar to banners, billboards, or product placements inside current video games, aiming to expose gamers to these adverts throughout their gaming expertise with out altering the core gameplay. This strategy is cost-effective and permits manufacturers to faucet into the prevailing participant base of standard video games. This technique will also be used for constructing model consciousness.

Advergames, alternatively, are customized video games particularly developed by game builders round a model or product, with your entire game serving as an interactive commercial. This technique focuses on making a deeper model engagement by immersing the participant in a game surroundings wholly centered across the model’s message. While extra pricey and much less versatile than in-game promoting, advergames provide a singular and participating manner to join with shoppers. 

Examples of advergames embrace Chiptole’s Scarecrow, a game the place the titular character farms meals for a more healthy surroundings, and Chex Quest, a game developed for the cereal model that mirrors the favored video game Doom. 

The alternative between these two approaches is determined by a model’s advertising methods, goals, finances, and the extent of desired integration with a gaming expertise.

Gaming business promoting developments

Apple’s launch of AppTrackingTransparency (ATT) in 2021 disrupted the gaming economic system, which relied on exact focusing on and monitoring for worthwhile installs. However, the business has since tailored. Mobile gaming has diversified its monetization methods, incorporating extra video promoting and different advert options interesting to manufacturers. Console and PC video games are additionally regularly adopting extra programmatic adverts.

While the gaming business doesn’t get as a lot consideration from marketers as connected TV or retail media, it’s in the midst of an extended stretch of remarkable advert income development. Advertisers are projected to spend $8.59 billion in 2024, with total US game ad revenues more than doubling within the last five years, per an March 2024 EMARKETER forecast. By 2026, it’s going to break by way of the $10 billion mark. 

Still, there’s a disconnect between the period of time players spend with the medium and the quantity of advert {dollars} going to it. In 2024, time spent in cell video games will symbolize 10.7% of whole cell time spent within the US. Mobile gaming advert revenues will symbolize 3.8% of whole cell advert spend.

In-game ads are appealing for big advertisers to reach their target audience. In 2022, the Interactive Advertising Bureau and Media Rating Council updated their in-game ad standards for the first time in more than a decade. Typically, in-game advertising is the area where competing developers fight for players’ attention, but  larger brands with substantial budgets, are making their presence felt.

There are more monetization opportunities with mobile than console or desktop/laptop gaming, like interstitial ads, brand marketing via in-game events, and branded goods. Alternatively, PC and console gaming heavily rely on subscriptions and purchases. Static surface advertising and real-time events like sports games are also beneficial gaming avenues for marketers.

Gamers ages 65 and older are on the rise, representing a new demographic for video game advertisers. With that mentioned, youthful players have growing buying energy and are extra seemingly to already be players.

Esports (digital sports activities) are a subsection of video video games, that are organized gaming competitions amongst skilled gamers and groups. Esports provide a bunch of selling and promoting opportunities, together with sponsorships, partnerships, and gamer influencer collaborations. 

Benefits of in-game promoting

Companies trying to experiment with gaming adverts ought to think about specializing in a particular platform or game style. 

For instance, a furnishings model can work with a social simulation game. Ikea collaborated with The Sims 2, that includes 76 objects within the game that can be utilized to beautify dwelling rooms, bedrooms, and residence workplaces. Another instance is athletic attire corporations Puma and Nike being featured within the basketball video game NBA 2K22. These are simple methods which can be logical as a result of the businesses promote items comparable to what’s featured within the game of alternative. 

Alternatively, focusing on methods may depend on demographic insights. A vogue model trying to interact moms can introduce digital items through hypercasual and informal cell video games as these are the sorts of video games that focus on demographic attracts, per our Video Game Marketing and Monetization 2022 report.

Casual video games want little to no tutorial, could be performed briefly bouts, and are sometimes puzzles, casinos, or phrase video games, as outlined in our Video Game Marketing and Monetization 2022 report. Candy Crush Saga is an instance of an informal game. Typically, older millennials and Gen Xers are the principle viewers for informal video games.

Hypercasual video games are a good simpler to play subset of informal video games (e.g., High Heels! and Flappy Bird). These sorts of video games entice Gen Z and youthful millennials with a slight curve towards girls. 

The most profitable sorts of gaming adverts are sponsorships, advergames, and digital items as a result of they provide one thing completely different from the standard game advertising strategy like TV or social promoting. 

These adverts not solely assist with revenues, however can even strengthen person engagement through precise gameplay by providing new options, beauty objects, or different perks for gamers to interact with. Gaming adverts even have the potential to attain a more moderen viewers if it goes viral (e.g., the Flappy Bird filter on TikTok). 

US gaming statistics 

More than half (54.6%) of the US inhabitants will probably be digital players in 2024, per an August 2023 EMARKETER forecast. 

  • Mobile gaming would be the largest phase, with 168.2 million individuals—or 49.2% of the inhabitants—enjoying video games on smartphones.
  • There’s overlap between cell, console, and desktop/laptop computer players: Almost 9 in 10 digital players play on cell, which means that a bit over 10% of players are solely dedicated to desktop or consoles.

Although there’s a significant overlap, demographics vary between the platforms. 

  • The stereotypical gamer is thought to be a young male, but according to a June 2021 Comscore study, three-quarters of mobile-only gamers are female. 
  • Men are more prominent in console and desktop/laptop gaming, however, where they make up two-thirds of the players on both devices. 
  • The gaming audience also skews younger. In 2024, 75.1% of users ages 18 to 24 will play video games, per an August 2023 EMARKETER forecast. 
  • In contrast, TV penetration for the same demographic is just 54.5% and falling, according to our June 2024 forecast.

Gen Z gaming stats

There will be 50.4 million US Gen Z digital players in 2024, per our August 2023 forecast. Millennials, for comparability, can have 47.5 million. The hole will widen and attain a distinction of 5 million by 2027. 

Per a March 2023 Kagan survey, 63% of US adult Gen Zers play games at least once per week on their console or PC, while 71% play mobile games. But in accordance to an April 2023 Giraffe Insights and Precise TV survey, teen Gen Zers (ages 13 to 17) are extra seemingly to play on a console than on cell or PC. This is probably going due to them not having telephones lengthy sufficient to construct years of cell gaming habits. 

Time spent playing games

Mobile gaming has become one of the most popular and accessible forms of gaming thanks to the widespread adoption of smartphones and tablets.

The average daily time spent on a mobile device for gaming in the US is projected at 25 minutes in 2024, a 2.1% increase from 2023, per a June 2024 forecast by EMARKETER. For reference, time spent gaming on desktops/laptops will be 17 minutes and other connected devices (e.g., smartwatches and connected game consoles) will be 17 minutes as well. 

Video game marketing and monetization 

In addition to advertising in video games, there are other opportunities for marketing and monetization, including in-app purchases (IAPs) for issues like subscriptions, in-game forex, and premium content material. 

Virtual items (e.g., shopping for cash to get to the following stage) IAPs in gaming will attain $22.50 billion in 2024, per our In-Game Ad Revenues Forecast 2024 report. t. In-app subscription spending in gaming will pale compared, reaching lower than $1 billion ($940 million).

This article has been up to date. Original was posted March 11, 2024.

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