Monster Hunter Wilds: Best PC settings for graphics and performance
After plenty of public betas and a latest benchmark tool, Capcom’s newest entry within the Monster Hunter franchise is right here in the end. Monster Hunter Wilds sticks to the tried and examined components that is been the hallmark of the sequence’ 20-year run: settle for inquiries to hunt and vanquish monsters, gather the dropped loot, use it to get higher gear, rinse and repeat.
Something that’s new is the software program growth package used to create the sport. Where Monster Hunter: World runs on the evergreen MT Framework, Capcom employed its proprietary RE Engine for Monster Hunter Wilds, final used to energy Dead Rising Deluxe Remaster and Dragon’s Dogma 2. The latter was virtually actually used as a template for coding Wilds, as a result of not solely are they each open world designs, however they’re additionally very comparable when it comes to appears to be like.
Unfortunately, they’re additionally comparable in how properly they run, although Monster Hunter Wilds is way less of a CPU hog than Dragon’s Dogma 2 is. The minimal system necessities are very mild—e.g. Ryzen 5 3600 with a GeForce GTX 1660—however for some cause, Capcom qualifies the necessities, in all circumstances, with the caveat of body era getting used.
I can say proper now that body era is not a should, as one can get an inexpensive sufficient degree of performance with out utilizing it. However, upscaling actually is, and I’ll clarify why in a second. There is a gigantic array of graphics settings one can tweak however Monster Hunter Wilds does not run tremendous quick, even on high-end PC {hardware}, and lots of the settings barely make any distinction to the body fee.
Although I’ve gone by way of and examined each single certainly one of them, no person might be anticipated to wade by way of all of them simply to have an pleasurable gaming expertise.
So to search out out what settings are price altering, I’ve used 4 totally different PCs and run numerous loops within the beginning zone. While these PCs cannot cowl each attainable mixture of CPU, RAM, and graphics card, they need to provide you with a ok thought as to what you are able to do in your gaming PC to have the very best steadiness of graphics and body fee.
You can, after all, get a tough thought through the use of Capcom’s Monster Hunter Wild benchmark tool, identical to we did. However, the instrument focuses extra on the cutscenes than the sport world itself, so it masses up the GPU slightly than the CPU—when you’re out and about searching and slaying monsters, you may quickly discover that your central processor is being labored fairly exhausting.
Test PC specs
These 4 gaming PC configurations had been set as much as roughly characterize rigs ranges that match Capcom’s recommend specs. The entry-level PC has a slight older CPU than the minimal required however the GPU is a bit of higher.
The finances PC is in direction of the highest finish of that categorisation, as a result of the usage of the Ryzen 7 5700X3D, however the RTX 3060 Ti stops it from being too over-powered. The graphics playing cards within the mid-range and high-end PCs are the apparent cause as to why these machines are in these classes.
Monster Hunter Wilds performance
To get an thought of the very best performance one can get in Monster Hunter Wilds, I set each graphics choice to its lowest worth. In some circumstances, this meant disabling a function, corresponding to anti-aliasing, depth of subject, or water results, however for probably the most half, it simply reduces the extent of high quality of a specific rendering impact.
The very first thing to notice within the above outcomes is simply how a lot of an influence decision has on the typical body fee, even on minimal graphics settings. The RTX 4080 Super rig solely drops 10% in common performance going from 1080p to 1440p, however leaping all the way in which to 4K knocks 50% off the body fee.
However, the 1% low body fee is barely affected by the change in decision, although one would anticipate this with an RTX 4080 Super. The Radeon RX 5700 XT system’s 1% lows decreased by 40% going from 1080p to 4K, however that is par course for a graphics card that is 5 years previous and was by no means marketed as being for 4K gaming, even at launch.
Switching the entire graphics choices to their highest values, however with out upscaling, body era, and ray tracing enabled, sees a shocking variation within the discount in performance. The RTX 3060 Ti rig at 1080p, for instance, solely drops in common performance by 27%, whereas the 1% lows cut back by 38%.
It’s an analogous sample with the opposite check rigs—the RTX 4080 Super PC drops 25% in common body fee at 4K, with the 1% lows falling by 31%.
If one compares the 2 movies above, the enhancements within the graphics aren’t substantial sufficient to warrant the performance drops. The draw distance and high quality of shadows are each a lot better, however objects, textures, and lighting do not appear an entire lot higher. That’s partly as a result of the open-world areas are comparatively sparse in close by element—it is solely in cutscenes and village/base areas that one can simply inform the distinction.
Naturally, the very best settings to make use of on any specific system are going to be someplace between all-minimum and all-maximum, so let’s check out what Monster Hunter Wilds gives when it comes to graphics tweaking.
Graphics choices
Ignoring issues like decision, facet ratio, and Vsync, there are 27 particular person graphics choices to mess around with. I’d argue that that is far too many to be coping with however at the least a superb variety of them haven’t got a big effect on performance, even on the RX 5700 XT check rig, and they’re greatest regarded as private style choices.
For instance, movement blur, vignette impact, and depth of subject can all be used with a minimal loss in body fee, however I most well-liked having them disabled. The first and final are moderately properly applied, and the vignette impact is pretty delicate, however they arguably do not make issues look all that higher.
It’s an analogous state of affairs with mesh high quality, fur high quality, wind simulation high quality, floor high quality, and distant shadow high quality. These all look effective on their lowest settings (although many are simply low or excessive) and it is solely in cutscenes that the variations between the settings actually stand out.
The settings which have the largest influence on performance are texture high quality; sky, tree, and sand high quality; shadow high quality; render distance; shadow distance; ambient mild high quality; and ambient occlusion. However, the performance adjustments you may get from switching these about will rely very a lot on what {hardware} you’ve got.
So listed here are the very best settings I found for every of the examined PCs.
Best settings for an entry-level gaming PC
🔼 Click to see a full desk of the settings 🔼
Resolution |
1080p |
Upscaling |
FSR 3.1 Balanced |
Frame gen |
Disabled |
Texture high quality |
Low |
Texture filtering high quality |
Medium (ANISO x4) |
Mesh high quality |
Medium |
Fur high quality |
Low |
Sky/Cloud high quality |
Medium |
Grass/Tree high quality |
Medium |
Grass/Tree sway |
Disabled |
Wind simulation high quality |
Low |
Surface high quality |
High |
Sand/snow high quality |
Medium |
Water results |
Enabled |
Render distance |
Medium |
Shadow high quality |
Medium |
Distant shadow high quality |
Low |
Shadow distance |
Near |
Ambient mild high quality |
Medium |
Contact shadows |
Enabled |
Ambient occlusion |
Medium |
Bloom |
High |
Motion blur |
Disabled |
Vignette impact |
Disabled |
Screen area reflections |
Enabled |
SSSS scattering |
Enabled |
Depth of subject |
Disabled |
Volumetric fog |
Low |
Variable fee shading |
Balanced |
If you are questioning how I managed to get higher performance in comparison with utilizing all minimal settings, the secret is the usage of FSR 3 Balanced. Upscaling tremendously reduces the variety of pixels that require processing and it provides the RX 5700 XT much more respiration room.
You may be tempted to extend a few of the settings to have the GPU pegged at 100% utilization on a regular basis however doing so simply pulls the 1% lows proper down. It took a major quantity of experimenting with the settings simply to get it to the state proven within the video, however it’s not too dangerous. For probably the most half, the performance is sort of easy, though it dips fairly a bit if the display fills up with objects.
Note that body era is not getting used right here. It does work and the indicated common performance is healthier however the 1% lows barely change. That’s as a result of the Core i7 9700K is on par with Capcom’s really helpful minimal CPUs and it considerably struggles on this sport. The shader compilation course of, in the course of the very first boot of the sport, took an alarming 24 minutes to finish, although I hasten so as to add that it is lower than 20 seconds to do it thereafter.
I did attempt these settings on an Asus ROG Ally however the one means I may get a constant 30 fps was by decreasing the FSR 3 upscaling to Performance and enabling body era. It additionally required the hand-held gadget to run in its 25 W mode—the battery-friendly 17 W mode could not maintain something greater than 18 fps.
Best settings for a finances gaming PC
🔼 Click to see a full desk of the settings 🔼
Resolution |
1080p |
Upscaling |
FSR 3.1 Balanced |
Frame gen |
Enabled |
Texture high quality |
Medium |
Texture filtering high quality |
High (ANISO x8) |
Mesh high quality |
Medium |
Fur high quality |
High |
Sky/Cloud high quality |
High |
Grass/Tree high quality |
High |
Grass/Tree sway |
Enabled |
Wind simulation high quality |
High |
Surface high quality |
High |
Sand/snow high quality |
High |
Water results |
Enabled |
Render distance |
Medium |
Shadow high quality |
Medium |
Distant shadow high quality |
Low |
Shadow distance |
Medium |
Ambient mild high quality |
High |
Contact shadows |
Enabled |
Ambient occlusion |
Medium |
Bloom |
High |
Motion blur |
Disabled |
Vignette impact |
Disabled |
Screen area reflections |
Enabled |
SSSS scattering |
Enabled |
Depth of subject |
Enabled |
Volumetric fog |
High |
Variable fee shading |
Disabled |
While the RTX 3060 Ti is now not fairly as potent because it was when it first launched, the Ryzen 7 5700X3D continues to be a wonderful gaming CPU. You can inform this by how easy the body time graph is within the video—it is lots higher than that for the 9700K—and the truth that the general performance is comparatively secure.
I used to be in a position to have lots of the graphics choices on a ‘High’ setting, except mesh high quality, render distance, and shadow high quality which actually must be saved on ‘Medium’. Going any larger took a large chew out of the 1% low body fee. You may be tempted to disregard large dips within the performance and whack all the pieces on High, however within the case of this check rig, it simply makes issues too inconsistent to be actually pleasurable.
Upscaling is getting used, after all, however so too is body era. However, regardless of utilizing FSR 3.1.3, Capcom has chosen to not provide players the choice to allow DLSS upscaling with FSR body era, so I’ve had to make use of FSR for all the pieces to get this type of performance. Visually, it is a fairly good implementation—there may be some pixel crawling on distant objects and foliage, however for probably the most half, it is effective. Even body era appears to be like good.
Best settings for a mid-range gaming PC
🔼 Click to see a full desk of the settings 🔼
Resolution |
1440p |
Upscaling |
FSR 3.1 Balanced |
Frame gen |
Enabled |
Texture high quality |
High |
Texture filtering high quality |
Highest (ANISO x16) |
Mesh high quality |
Highest |
Fur high quality |
High |
Sky/Cloud high quality |
Highest |
Grass/Tree high quality |
High |
Grass/Tree sway |
Enabled |
Wind simulation high quality |
High |
Surface high quality |
High |
Sand/snow high quality |
Highest |
Water results |
Enabled |
Render distance |
Highest |
Shadow high quality |
High |
Distant shadow high quality |
High |
Shadow distance |
Far |
Ambient mild high quality |
High |
Contact shadows |
Enabled |
Ambient occlusion |
Medium |
Bloom |
High |
Motion blur |
Disabled |
Vignette impact |
Disabled |
Screen area reflections |
Enabled |
SSSS scattering |
Enabled |
Depth of subject |
Enabled |
Volumetric fog |
Low |
Variable fee shading |
Disabled |
FSR 3 upscaling and body era come to the rescue once more with the RX 7800 XT check rig. Here I may use ‘High’ or ‘Highest’ settings virtually all over the place at 1440p, besides ambient occlusion, which I saved at medium. The loss in visible constancy is barely noticeable and it provides the 1% lows a wholesome enhance.
For the assessment interval of Monster Hunter Wilds, the utmost setting for texture high quality wasn’t out there. That’s as a result of it should seem within the type of a 75 GB DLC and whereas not one of the examined graphics playing cards bumped into VRAM points, you possibly can make certain that the best texture setting is just going to be usable on graphics playing cards with a lot of quick RAM.
I do not assume any GPU will probably be utilizing greater than 16 GB of VRAM with the DLC, however since growing the feel high quality actually works the reminiscence bandwidth, you may most likely want a GPU with quick reminiscence to benefit from the excessive decision texture pack.
Best settings for a high-end gaming PC
🔼 Click to see a full desk of the settings 🔼
Resolution |
4K |
Upscaling |
DLSS 3.7 Performance |
Frame gen |
Enabled |
Texture high quality |
High |
Texture filtering high quality |
Highest (ANISO x16) |
Mesh high quality |
Highest |
Fur high quality |
High |
Sky/Cloud high quality |
Highest |
Grass/Tree high quality |
High |
Grass/Tree sway |
Enabled |
Wind simulation high quality |
High |
Surface high quality |
High |
Sand/snow high quality |
Highest |
Water results |
Enabled |
Render distance |
Highest |
Shadow high quality |
High |
Distant shadow high quality |
High |
Shadow distance |
Far |
Ambient mild high quality |
High |
Contact shadows |
Enabled |
Ambient occlusion |
High |
Bloom |
High |
Motion blur |
Disabled |
Vignette impact |
Disabled |
Screen area reflections |
Enabled |
SSSS scattering |
Enabled |
Depth of subject |
Enabled |
Volumetric fog |
High |
Variable fee shading |
Disabled |
This was the check rig that was the toughest to get proper when it comes to high quality settings and it is all all the way down to the Core Ultra 7 265K. At 4K, with DLSS 3.7 Performance and Frame era, the RTX 4080 Super simply coped with utilizing virtually each setting at its most worth, however as you possibly can see within the above video, not solely is the GPU utilization beneath 100% always however the energy consumption is means off the cardboard’s 320 W most.
As exhausting as I attempted, I may by no means get the 1% lows to go over 60 fps, while nonetheless retaining most high quality settings. If that is essential to you, then the settings to decrease are shadow high quality, render distance, and shadow distance. However, if one has a greater gaming CPU than a 265K paired with a high-end graphics card, then it will most likely not be a difficulty.
If you learn this far, you may have seen that there’s one graphics possibility that I have never talked about: ray tracing. In Monster Hunter Wilds, ray tracing is just used to enhance the standard of water reflections however the performance hit merely is not well worth the few moments one has watching a lake and seeing the world precisely mirrored.
The identical is true of the anti-aliasing choices. One can disable it altogether (although you completely should not do that) or choose from TAA (temporal anti-aliasing) or TAA with FXAA (a shader routine that improves the standard of edges). None of them is wherever close to nearly as good as what DLSS, FSR, and XeSS produce and within the case of all three upscalers, you probably have the performance to spare, you possibly can swap them to an AA mode for even higher appears to be like.
However, given how a lot decision impacts the sport’s performance, I strongly recommend utilizing upscaling always, except you occur to have a Ryzen 7 9800X3D paired with an RTX 4090 or 5090. With upscaling and the place attainable, body era, Monster Hunter Wilds does run fairly properly however the truth that these graphics options are required for respectable performance will not be pleasing to many a PC gamer.