When PC RPGs were at their crunchiest and most hardcore in the Nineteen Nineties, Farland Story set itself apart by… being cute?

Pasokon Retro is our common look again at the early years of Japanese PC gaming, encompassing every part from specialist ’80s computer systems to the comfortable days of Windows XP.
Old RPGs, particularly grid-based ones created for dusty computer systems outfitted with twin floppy drives, are sometimes cussed, complicated issues. They demand graph paper and patience. A love for gruelling exploration and an unquenchable thirst for danger. Learning the way to navigate sober character creation screens overflowing with stats is simply as necessary as safely avoiding any lure.
And then there’s Farland Story, the first recreation in an lovely PC-98 technique collection that ran for nearly a decade. The handbook is slim and full of images. The included poster actually is only a good poster, fairly than an summary of an necessary metropolis or a newbie’s information to some hellish labyrinth. It’s principally the reverse of every part a pc RPG from the early ’90s “should” be.
This is a shiny, vibrant, and very simple world the place elves use bows, dwarves wield axes, and heroes put on capes. A spot the place deep forests maintain hidden treasures and quaint villages are tucked away between rocky mountains.
There’s no time to dwell on the simplicity of all of it as a result of the recreation cuts straight from the title display screen to the first battlefield with out a single meandering prologue between the two. The tempo is as refreshing as it’s relentless, sprinting instantly from one skirmish to the subsequent, refusing to decelerate for something various quick and shortly absorbed sentences of dialogue.
Every scene and mid-battle alternate has been pared again to solely the most necessary bits of knowledge. What’s that, the hero’s beloved good friend that he undoubtedly would not like like has been kidnapped by a creepy knight clad in black armour for mysterious functions? Well, if that is not sufficient of an excuse for a bandanna’d lad to set off on an journey, what’s? Rid a village of some dangerous guys? Congrats hero, you’ve got simply earned your self a brand new good friend. Proven your may? Have one other new good friend. Turn up in the proper place at the proper time and appear to be a pleasant particular person?
Yep, you guessed it: good friend time.
The interface adopts the identical frictionless perspective. I can clear the entire recreation with a mouse in one hand and a recent mug of espresso in the different if I like, and even then my clicking is saved to a minimal due to some intelligent streamlining. Moving a unit subsequent to a different will robotically superimpose the most related one-click icons on prime of the adjoining sprites, saving me from having to go rummaging round a menu for instructions. So if I park my mace-wielding priest subsequent to an ally and an enemy, clicking the good friend with a blue coronary heart over them will heal, whereas clicking the pink sword on the different will launch a vicious assault.
Well, I say vicious, however in fact the temporary animations that comply with these clicks are extra comical than merciless. In protecting with the spirit of the remainder of the recreation, everybody runs and jumps at full pace into one another, and when an enormous lance or a red-hot fireball connects with its goal the teary expressions are extra “Ouch, that’s rude” than displaying precise ache. It’s price getting right into a battle simply to see a pumpkin monster throw its head at somebody, or a fairy angrily flying butt-first into her foe.
Humorous high-speed scuffles can solely carry a recreation to date although, which is why Farland Story backs it up with simply sufficient technique to remain attention-grabbing.
The fairly areas I do battle in aren’t only for present. Dense forests and mountains decelerate models whereas additionally offering enhanced defence to anybody standing in them, and once I transfer my crew into and out of them or go searching for a battle in the center of them every flip is at all times as much as me.
And deciding who goes when actually does matter right here, as each combatants (assuming the defender survives the opening blow) get to have a swing at one another irrespective of who initiates fight. Sometimes meaning I get to complete off a inconsiderate enemy without spending a dime on their flip with an automated retaliatory strike, however it might probably additionally imply I whittle down my very own character’s well being bars as the enemy does the identical to me, leaving my crew susceptible.
Keeping everybody’s weapon vary in thoughts shortly turns into essential to my survival. If two swordsmen alternate blows then they’re going to each find yourself a little bit worse for put on, but when a melée-range swordsman will get near a long-range archer? The archer has to take the hit. The reverse can also be true, with ranged characters capable of soften up whoever’s in their sights from afar earlier than another person dashes in for the kill.
The punishment for failure is swift and sharp. Anyone who dies might be revived simply sufficient (even a number of occasions in a single battle), however they’re going to have a couple of random factors completely knocked off their stats for their troubles. Luckily XP and substitute ranges come shortly sufficient and every stage’s quite a few outlets usually promote stat-boosting consumables to compensate for these losses, however it’s undoubtedly one thing to be averted the place doable.
It’s a stunning reminder that the remainder of the recreation is easygoing by alternative, and the nimble tempo is by design. Farland Story might not have a plot able to igniting passionate on-line arguments, or the depth to provide Tactics Ogre something to worry, however it by no means needed to both. Instead it whisks me from one heroic RPG second to the subsequent, an enthusiastic tour of the style’s highlights unfold throughout 4 floppy discs. It’s very critical about being unserious, and that makes it stand out as a lot immediately because it did again in 1993.